

Double-click DumpType, enter 2, and click OK.Right-click the Name/Type/Data area, select New., and click D-Word (32-bit) Value.Double-click DumpCount, enter a and click OK.Double-click DumpFolder, enter C:\Dumps, and click OK.Right-click the Name/Type/Data area, select New., and click Multi-String Value.HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps Otherwise, proceed with the following steps to enable the creation of user-mode dumps using WER: If this is the case for the process you are looking to collect a user-mode dump from, navigate to the dump folder and collect the created dump(s).
EVENT VIEWER EVENT ID 1000 WINDOWS
Your Symantec product may have configured WER to redirect user-mode dumps to one of its product data folders.įor example, when using Symantec Endpoint Protection (SEP) 14, many processes listed in HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps\ in the Windows registry shows C:\ProgramData\Symantec\LocalDumps as its DumpFolder value. One such action is the creation of a user-mode dump for further investigation. Windows Error Reporting (WER) is a flexible event-based feedback infrastructure that allows to take further action when an Application Error event ID 1000 is detected. Hence, the name "second-chance exception".Īn Application Error Event ID 1000 is a directly result of a second-chance exception. If a debugger (WinDBG, DebugDiag, ProcDump, etc.) is attached to the application, it is given a second chance to deal with the exception (typically, by saving a memory dump, which allows further investigation. injection of a Symantec user-mode component), it crashes.

If an application is unable to handle an exception, whether by error of its own or through outside interference (e.g. Otherwise applications would crash all the time. More often than not, an application succesfully handles such an exception. This exception is called a "first-chance exception", as the application first gets a chance to handle the exception through its exception handler.įor example, a console application may allow to enter Y or N in response to a question, but what if the user enters any other character? If the programmer does not take this possible exception into account, the application would crash. This is very useful in scenarios where partial failures are expected and it is not desirable to fail an entire operation just because one of several optional parts failed.
EVENT VIEWER EVENT ID 1000 UPDATE
That is the one Steam error that QL might be able to do something about by not checking on it during gameplay, so hopefully if they can't actually solve it completely if they're already using the changed auth system rust/cs moved to, then I hope they can do that for the next update, and as some of the problems reported have been a real pain I'm very much hoping any update won't be much longer as it's already been a month and a half.When an exception is raised in an application, its exception handler may correct or ignore the condition, rather than allow a failure to propagate up through intervening layers. Rust had problems with it too subsequently I've seen. It was a huge problem in CS at one point apparently but Valve changed the authentication system and that solved it for most. this is pretty common atm for some reason, but some people still seem to just never get it. SOme one in the server said there was a message that said "STEAM COULDN'T Authenticate." So damn sick of it.

I am just about ready to abort the game and go over to UT. Originally posted by ^6☼ Deathrow ☼:You are right. Makes no sense.Īnd which settings do you mean, qzconfig?įaulting application start time: 0x01d133995d7be9ed
EVENT VIEWER EVENT ID 1000 PRO
Report Id: 8fe425e5-9875-11e5-992b-082f8c5031b1Ĭ:\Program Files (x86)\Steam\steamapps\common\Quake Live\quakelive_steam.exeĪnd this is after Win 7 pro reinstall and a new Graphics card(Asus GTX 970. Faulting application name: quakelive_steam.exe, version: 0.1.0.739, time stamp: 0x5642185aįaulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000įaulting application start time: 0x01d12c7acdaa3d7cįaulting application path: C:\Program Files (x86)\Steam\steamapps\common\Quake Live\quakelive_steam.exe
